The Corporation Game: Learning and Teaching Evaluation

Industrial Design, Semester 2, 2005

Background
The Corporation Game (CG) was a studio conducted in Semester 2 for first year Industrial Design students. The studio was different to usual studios in the program in that its learning objectives were not solely focused on developing technical skills and determining a design solution to a problem or design brief. The course was modelled like a professional training schedule with a structured set of goals and used specific teaching techniques to encourage the development of higher level thinking and conceptual skills of the students studying the course.

At the end of the semester, twenty-two students claimed the CG had changed their lives. This report presents the findings of a study by the DSC Academic Services Group which investigated why students made this claim about their learning experiences in the course.

What we did

What we ascertained

What did the students say?

What did the teacher say?

What works, what could be improved?

Conclusion

References

Published by

Soumitri Varadarajan

Soumitri lives in Melbourne, Australia - #probonodesign #codesign #sustainability #patientexperience #quantifiedself #mdg

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