It appears that global warming has finally created its own version of the Wounded Veteran. Sitting in a puddle of himself in Buenos Aires’ Plaza Francia, a young man from Red Cross Argentina issued pleas to passers-by: not for spare change, but for action against climate change.
BEIJING (AFP)–China on Tuesday laid part of the blame for poor product safety on foreign companies whose designs were flawed, as millions of parents around the world prepared to buy Chinese-made toys for Christmas.
In a defiant response to a reporter’s question on toy safety, foreign ministry spokesman Qin Gang said China took product safety seriously but toy producers in the country should also be careful of foreign-made designs.
“Some Chinese toy producers produce their products according to the designs of their foreign clients and then it turns out that there are problems with the designs of these products,” Qin said.
“Those designs were produced by the foreign side so here we remind our Chinese producers to not only pay attention to production, but also be careful with the designs by the foreign parties.”
China is the world’s biggest toy exporter, with total sales of 60 billion toys in 2006, amounting to 60% of the world market.
The Faculty of Architecture, Design and Planning recently launched the Design Lab, an innovative new centre for digital design.
The Design Lab brings together engineers, designers, artists and architects – all linked by their passion for design and its interface with technology. The lab reflects the exciting innovation and teaching happening in the Faculty.
Its previous incarnation was known as the Key Centre of Design Computing and Cognition (KCDCC), which has been at the cutting edge of its area since the sixties. As Dr Michael Rosenman, Head of Design Lab, points out: “Back then, computers were mysterious, new, occupying large rooms visited only by boffins in white coats. Today is a different world, computers are ubiquitous and becoming even more so.
“In future we will see them in the clothes we wear, in wallpaper or even in paint. Everyone has contact with computing whether it is their watch, mobile phone or washing machine.”
Dr Rosenman continues: “The Design Lab shifts focus from traditional computing to design using information and interaction technology. This is the future – creating, designing and refining our experience of the world through technology.”
New IDEA course launched
As part of the evening, the innovative postgraduate Interaction Design & Electronic Arts (IDEA) program was launched. This new program is the only one of its kind offered in Australia and allows students to explore new forms of technology to create, design and re-invent our daily experience. The new degree is a research-focused degree, allowing students to design objects, environments and art with technology.
Leading artist and lecturer Dr Petra Gemeinboeck is excited about the possibilities of this new program: “The IDEA course welcomes local and international students to join a cutting-edge studio-based and research-focused study environment.”
The IDEA program seeks to create opportunities for a new generation of designers and artists who are at the forefront of new technology.
Any object that has been used, modified, or manufactured by humans, such as a tool, weapon, or vessel. In art, an artefact is a product of human skill and creativity, while in archaeology, the object may be a simple item of importance and interest.
Any small object that has been manufactured, used, or modified by humans.
A product of human manufacture or art, e.g. tools of bone, stone flakes, etc., paintings, engravings. In caves, tools are often buried in sediment.
[Q] From John Weiss: “Could you give a note on the historical or geographical divide between artifact and artefact? I was brought up to stick with artefact, much as the incompatibility with artificial annoyed me, and I was surprised to see you use artifact. I suppose I could look it up, but your explanations are more fun.”
[A] Flattery will get you everywhere …
Presumably you are referring to the recent piece on ecofact? In the newsletter I was inconsistent, using artefact one week (while noting that Americans spelled it artifact), but the next week accidentally spelling it artifact (I put in as evidence for the defence a saying of Ralph Waldo Emerson: “a foolish consistency is the hobgoblin of little minds”).
In saying that the British spelled it with an e, while Americans spelled it with an i, I was guilty of a sweeping generalisation that needs some qualification and footnotes.
Both spellings may be found in both countries. In Britain, the preferred form given in dictionaries is artefact, though the other often appears as an alternative. The Oxford Dictionary for Writers and Editors firmly suggests spelling it with an e, as does Bill Bryson in The Penguin Dictionary for Writers and Editors. However, the style guide of The Economist, with a large international circulation, suggests using artifact, since it is acceptable, it says, both to American and British readers. Americans prefer the i form by a large majority, but not exclusively so — newspaper practice seems to vary considerably, some insisting on the i form, others being more relaxed about it.
Today, if any realm can claim the conceptual high ground of design research, it is interaction design–the perfect intersection of objects, systems, and social behaviors. Interaction design has become a separate branch of design discourse, a friendly sibling of industrial design with it’s own unique vocabulary and community of practice. IAD contains a universe of new theoretical questions that promise to transform daily experience. As physical stuff is enabled by networked data, a world of new experiences and cultures open up, along with the anxieties and fears triggered by accelerated change. Who will be best qualified to explore these concepts? Architects? Object makers? Interface makers? Social scientists? And which of these is likely to build a truly human poetics of interaction? Pioneering hybrid thinkers, and hybrid teams already begin to point the way.
I finally started writing – the tool kit for a new School of Design. A tool kit because a vision is so self aggarandising. Tool kit is so much more participative. For now the tool kit has three parts – a way to do a take on design.
1. The Agenda – which in this case is a social agenda. As against a technological agenda. A social agenda where design is a community engagement discourse. The BOP is one core context of practice – and ‘for the marginalised’ is the defining focus.
2. The Approach – which in this case is porous to allow in local practices of engagement. PRA re Chambers being one of them. I add to this a version of design process which is designed for long and slow projects. Design then is fundamentally not an expert discourse (with a quick fix and get away strategy) but a community involvement discourse. I situate a critique of the ‘Technology for the marginalised’ as a key way to think of the approach.
3. The Artefact – which is a way to define profesional specializations. For now I have ‘social innovation’ and ‘social enterpreneurhsip’. Then I have service design. The big question is how much of the conventional courses can one let in – and will they be a contaminant. Industrial design will eventually become egaged in the making of the sofa!
Will leave ths for a bit.
Liz Sanders is a pioneer in the use of participatory research methods for the design of products, systems, services and spaces. She divides her time between teaching and practice.
Liz teaches human-centered design to students, clients and colleagues around the world. She has an Honorary Professorship in the School of Design at the University of Dundee and serves as an Advisory Board Member for the School of Design at Carnegie Mellon University. Liz teaches the required design research courses to all the design students at The Ohio State University.
Love this way of drawing maps and explaining this. Have done it for years – and the stopped. In this paper – which I read online – I see Liz trying to get a comprehensive take on design research going. Its great – but I doesn’t work for me totally for I may be grounded in a different way of thinking. So I did a bit of background research – and way quite impressed with the background and approach that enable Liz to do a take on design.
Now this is something I struggle with often because the exquisite fuzziness of design must not be cleaned up so much. But I can see that there are places where design has to look like a machine – atleast in so far as we need categories – as in now we have ‘user centered’ as a category. Even though we said you must not call people users. And also I am not coming from interaction design at-least not exclusively. I preferred the 1999 sketch of Liz’s – not sure about the colors in this one. Take a look at that paper on maketools.
Now if you have a larger canvas – where you lose some of the detail (for which I will read Liz’s article as a companion piece) – then your map looks a bit different. I will post that next – but first I have to get a napkin-like photograph of the map!
An Evolving Map of Design Practice and Design Research by Liz Sanders
Design research is in a state of flux. The design research landscape has been the focus of a tremendous amount of exploration and growth over the past five to 10 years. It is currently a jumble of approaches that, while competing as well as complementary, nonetheless share a common goal: to drive, inspire, and inform the design development process. Conflict and confusion within the design research space are evident in the turf battles between researchers and designers. Online communities reveal the philosophical differences between the applied psychologists and the applied anthropologists, as well as the general discontent at the borders between disciplines. At the same time, collaboration is evident in the sharing of ideas, tools, methods, and resources in online design research communities. We can also see an increase in the number and quality of global design research events and a growing emphasis on collaborative projects between industry and the universities, particularly in Europe…
Capacity Development project. What is the ‘care model’ that the health care providers will be trained in? If this is clinical practice – how does the diabetic benefit – and therefore how will the ‘care’ model be assessed?
Strengthening the national diabetes care services by enhancing the capacity of health care providers.
From 1st July 2007 to December 2011
GOALS AND OBJECTIVES OF PROJECT
Goal: Strengthening the national diabetes care services by enhancing the capacity of service providers – doctors, health educators and other paramedical field staff.
To plan and conduct training workshops for Doctors, Health Educators, and Paramedical personnel from the project states. The participants include staff from Government, NGO and private medical systems.
To support the project states technically in strengthening their diabetes service delivery through trained man power.
To motivate the participants to establish a network of Diabetes Prevention and Management Centers starting with rural areas.
To raise the awareness of all the stakeholders including Policymakers, Health Managers, NGO and general population on prevention of diabetes and its complications.
One health activist said the government was trying to pack too much into the programme. A. Ramachandran, president of India Diabetes Research Foundation, called the Rs1,650 crore budget “a drop in the ocean”.
“The government has also diluted the programme by clubbing three diseases together. This may dissipate focused effort on diabetes which is a big problem for India,” he said, adding the US, UK and Australia had dedicated national diabetes programmes.
New Delhi: In the first initiative of its kind, the Indian government
has started a programme to prevent as well as map the extent of
diabetes, cardiovascular diseases and stroke—chronic ailments that
could cause life expectancy in the country to fall and have economic
implications as well.
Launched on a pilot basis in seven states—Assam, Punjab, Rajasthan, Karnataka, Tamil Nadu, Kerala and Andhra Pradesh—for the first year, a budget of Rs1,620.5 crore has been allotted for the national programme to check these diseases in the five-year plan to fiscal 2012.
“This marks the transition from focusing largely on the Big Three (HIV, tuberculosis and malaria) to Big Five (diabetes, cardiovascular diseases, stroke, cancer and chronic lung diseases),” Union minister for health and family welfare Anbumani Ramadoss said at an event to launch the programme. Experts in his ministry feared “life expectancy in India could actually fall” on account of these diseases, he added.
According to the World Health Organization, the “Big Five” accounted for 53%, or 5.47 million, of the total deaths in India. K. Srinath Reddy, president of the Public Health Foundation of India, estimates the country could lose 18 million man years in 2030 on account of the ailments, double the number lost in 2000.
“Educational interventions that target behavioural change are important, but not sufficient. They need to be buttressed by policy interventions,” said Reddy.
The way major financial institutions are feasting on taxpayer-backed bailouts, you’d think every bank in this country has on the feed bag.
Just north of Chicago, dwelling in the People’s Republic of Evanston, is First Bank & Trust — a 13-year-old community lender that doesn’t want any part of the U.S. government’s $700 billion bank bailout or, for that matter, any subsequent rescue plans.
You see, First Bank & Trust won’t do business that way.
Says Robert R. Yohanan, CEO and one of the bank’s founders: “We don’t need the money. More important, we don’t want the government as a partner.”
That refreshing approach makes First Bank & Trust a rarity in these dismal economic days.
First, it’s a healthy institution that hasn’t forsaken one of the main skills of successful banking: managing risk. For example a few years ago, First Bank & Trust shrewdly determined the home mortgage market was spinning out of control and greatly limited making real estate investments thus avoiding big trouble.Secondly, this bank isn’t looking to game the system by profiting from the government-backed bailout.
If GM is forced to declare Chapter 7 bankrupcy and shut down immediately, its assets could be sold off. How quickly? No one knows. How many jobs would be lost temporarily? 100,000? Unclear. Permanently? More than a million? Three million?
I am very excited to embark on this new combined research and consultancy project about People Centred Innovation with Base of the Pyramid. For the next six months I will be exploring how we can create new products and business models to improve the life of the half of the world’s population who is getting by on less than 4 usd a day (in comparative purchasing power as if they were living in the US), and how we can put people first and include their needs and aspirations, and their knowledge and resources in this. The UN calls it Growing Inclusive Markets.
The research project is funded by Network for Research Based Userdriven Innovation – NfBI and I have the pleasure of being part of the team of very skilled people at the SPIRE – Research Center for Participatory Innovation – at University of Southern Denmark. My case in this project is based on my collaboration with Danish company Danisco, who provides bio-based solutions for food ingredients and other stuff. I am working as a consultant in the project team together with their innovation manager Flemming Vang Sparsø, and we are exploring how Danisco can develop products and business models that will improve the nutrition and income of people in the rural areas of India. (And this is by the way what brings me to India, but more about this a bit later).
Who We Are
Imagine living free from oil.
Picture zero-emission electric cars running on a clean energy grid. Governments, auto makers, energy companies and Better Place work hand-in-hand to make this happen. The result: our people and our planet prosper together.
This is more than a vision. It’s something Better Place and its partners are already building.
In 2005 the President and Founder of the World Economic Forum posed the following question to a gathering of young, global leaders, “How do you make the world a better place by 2020?” This profound question inspired Shai Agassi, Founder and CEO of Better Place, to imagine a world without oil.
Agassi drew from his entrepreneurial experience and insights from world leaders to formulate a business plan that applies mobile phone industry economics and renewable energy to transportation.
Founded in October 2007 on $200 million of venture capital, Better Place, in its first six months, announced cooperative agreements with Israel and Denmark to transform their transportation infrastructure from oil-based to renewable energy and significantly reduce harmful emissions.
Xris Reardon, artistic director of Third-Way Theatre, has a new show in Melbourne’s outer east. ‘Towing the Line – Distorted Perspectives’ is theatre that aims to make a difference. To me the Third-Way Theatre process sits very comfortably with community-wide dialogues.
About ‘Towing The Line’
Xris is tackling a confronting issue – mental health and community myths. She has involved people from the community in a theatre process to look at the issues and the group has developed a series of short scenes.
The event is ‘interactive’ but Xris says audience participation is absolutely optional.
“Each scene ends in a moment of crisis in order to ask the audience how do we create more understanding about the way in which stigma and discrimination, based on a lack of awareness and education, impacts on people living with a mental health issue…
People can just come along and watch, or if they feel they have an idea, or something they want to say they can contribute in that way as well,” says Xris.
Who is the target audience?
“Anyone from the community who is interested, concerned or curious… (about) community-ness around people living with or caring for someone with a mental health concern.”
‘Towing the Line’ is on at the Healesville Memorial Hall on Friday 5 December with performances at 3.30pm and 7.30pm. Entry is by donation. For further information phone Jo Lorey on 5967 2816.
“mug me” earphones
n. The distinctive white cord and earbuds associated with the often-stolen Apple iPod digital music player. Also: mug-me earphones.
Police call iPod assaults an epidemic, not unlike the spate of violent swarmings in the 1990s where the prizes were expensive running shoes and jackets. But iPods are more valued because one size fits all.
“They’re ubiquitous,” Vancouver Police Constable Tim Fanning said. Nearly every young person has one or wants one. Users are easy to spot, sporting the white ear buds, often referred to as “mug me” earphones.
“For a thief, it’s like a crow seeing something shiny,” Constable Fanning said.
—Zosia Bielski and Jane Armstrong, “iPod loyalists: They’d rather fight than ditch,” The Globe and Mail, November 15, 2008
Police suggest people make themselves “less attractive” targets by being discreet when using the devices in public, swapping out Apple’s identifiable white earbuds (sometimes coined “mug me” earphones) for generic black ones, having the serial number on hand in case of theft, and personalizing the device in some way.
—Misty Harris, “iPod kerfuffle,” Canwest News Service, November 18, 2008
Unsuprisingly, [iPod] customers would prefer to be robbed than be seen wearing something less trendy than the trademark mug-me earphones.
—”iPun,” chamary.com, February 16, 2005
The use of kerosene lamps has caused countless disabilities and loss of lives. Kerosene lamps are a poor and unreliable source of light that emit smoke and create unhealthy home environments. They depend on kerosene fuel, which is expensive for the rural family. There are 1.6 billion people worldwide who still use kerosene as their exclusive source of light.
D.light will be a world market leader in off-grid lighting and power solutions, unceasingly serving our customers with innovative products that improve their lives.
We will replace every kerosene lantern in the world with high quality and affordable light and power solutions, thereby providing everyone access to a basic human need: safe and bright light.
By 2010, we will improve the lives of 10 million customers.
By 2015, 50 million customers.
By 2020, we will have improved the lives of 100 million customers.
By then, we will have significantly contributed to completely replacing kerosene as a lighting source with clean, safe, and affordable lighting.
Lawmakers in Indonesia’s remote province of Papua have thrown their support behind a controversial bill requiring some HIV/AIDS patients to be implanted with microchips — part of extreme efforts to monitor the disease.
Local health workers and AIDS activists called the plan ”abhorrent.”
”People with AIDS aren’t animals; we have to respect their rights,” said Tahi Ganyang Butarbutar, a prominent Papuan activist.
But legislator John Manangsang said by implanting small computer chips beneath the skin of ”sexually aggressive” patients, authorities would be in a better position to identify, track and ultimately punish those who deliberately infect others with up to six months in jail or a $5,000 fine.
Leading the market in POS display, this client is a retail merchandising solutions provider. A vacancy currently exist for a versatile industrial designer to work within concepts, structural design and graphics.
You will be working on projects for Australian and leading global retail brands, these projects are related to both temporary and semi temporary POS solutions. All of the work carried out will be using Artois, therefore a strong working knowledge with this package is essential.
Applications are sought from experienced industrial designers with around 3+ years work place experience. It is essential that your experience includes work within product manufacturing, ideally POS. On offer for the successful candidate is the chance to join a true market leader within their field. This company typically pays really well, furthermore you will be given every opportunity to develop your design career and there will be future opportunities for advancement.
I have belived the salary was much lower – and this seems fairly good. But then where are these jobs – where you get this salary?
How much do people in the Industrial Design and Product Development industry get paid?
The average person in the Industrial Design and Product Development industry earns $74,027
Also see here:
As key members of the faculty, the Assistant and Associate Professors will develop and assist in the implementation of new curriculum in response to the rapidly expanding roles of industrial design in contemporary practice. In addition to teaching responsibilities, responsibilities include academic advising, committee work, and documentation of an active engagement in professional work in accordance with college policy.
I am extremely interested in all aspects of the design profession, from how it’s taught to how it is practiced, especially as it relates to online or ‘new’ media.
It seems that our local educational institutions are largely out-of-touch with the skills, design processes and requirements of the the interactive industry as a whole. Through the teaching that I have done at NSCAD, I’ve tried to bring a standards-based approach to the classes I’m putting together, but this isn’t the norm across all of the Universities and Colleges found locally. Recently, May Chung (a tenured professor at NSCAD) and I have been discussing how to better equip our grads for the current economic and work environment. We’d like to create a a curriculum that benefits everyone from students, to faculty and the businesses who employ designers.
I put out a call on Twitter the other day to see what people would be looking for in a design program. I heard from industry folks, recent grads and others. Last night, at a GDC event, I spoke with a number of young designers, all of whom felt like they were not being properly prepared for the working world. Now, don’t get me wrong, NSCAD has never been about giving designers the ‘hard’ skills, it’s a school that is about teaching the design process. However, interactive design isn’t even being taught in that capacity. And let’s face it, if we don’t give designers some skills in HTML and CSS they’re not going to know how to integrate with the businesses that are leading the way in the new media space.