Soumitri in 2016

Design is vehicle for change. A Design Project can be a campaign. In a furiously online world I see design projects as either a first step towards a business venture or a campaign that changes the way people think. Design innovations can change the way we deal with ageing and death. Design projects can change…… Continue reading Soumitri in 2016

Social Innovation Examples

I am keen to make and publicise a list of ‘social Innovation’ case studies located in Melbourne Australia. These may be projects/ companies/ ventures/ initiatives/ and other such collectives formed for social good – with or without a profit motive. Can you give me examples to add to my list? I have a list here…… Continue reading Social Innovation Examples

Disruptive Technology

What is Disruptive Technology? Disruptive technology is a term coined by Harvard Business School professor Clayton M. Christensen to describe a new technology that unexpectedly displaces an established technology. In his 1997 best-selling book, “The Innovator’s Dilemma,” Christensen separates new technology into two categories: sustaining and disruptive. Sustaining technology relies on incremental improvements to an…… Continue reading Disruptive Technology

The Corporation Game: Learning and Teaching Evaluation

Industrial Design, Semester 2, 2005 Background The Corporation Game (CG) was a studio conducted in Semester 2 for first year Industrial Design students. The studio was different to usual studios in the program in that its learning objectives were not solely focused on developing technical skills and determining a design solution to a problem or…… Continue reading The Corporation Game: Learning and Teaching Evaluation